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Knights of NEEE- occaisionly seen as a random encounter hunting for a shruberrey.
![fallout 2 solar scorcher fallout 2 solar scorcher](https://i.ytimg.com/vi/57ALIirOTLs/maxresdefault.jpg)
Right, there have already been many posts of hidden stuff in F2, these are the ones I can remember of the top of my head,īridge keeper from the monty python quest for the holy grail film- can be seen as a random encounter, will ask the player 2 easy questions(as per the film) then one which the answer for can be found in the instruction book. This list was so comprehensive though, so we let it slide.) After killing the spammer, search the shelves in the ruins of the house.(Webmaster's Note: Many of these sound fairly obvious to people in the know, and we wouldn't normally accept them. A gimmick dedicated to Fallout’s most famous and reputable clan of fans ( If you help them, you get positive karma. Take the flowers just as a memento of the place ? Help him, and he’ll give you 200 Micro Fusion Cell (and in addition will leave you an oil can, which, unfortunately, nowhere else is useful).Ī gimmick based on Douglas Adams’ novel, “Hitch Hiker’s Guide to the Galaxy.”) A sperm whale and a pot of petunias fell out of the sky. Asks you to grease him (the oil can lies nearby).
FALLOUT 2 SOLAR SCORCHER SERIES
(There are a lot of fans of this cult series among Fallout creators.) You can find syringes (hypo) on the corpses that restore 90 HP health. However, it is not possible to find it “honestly” in the original version of the game – when calculating the probability of encountering this SE is checked by the wrong variable!Ĭrashed shuttle from Star-Trek. In the cave you will find a Holy Hand Grenade! The Rat is killed by the Critical in the eye. King Arthur’s Knights shoot the Voliant Rat with a Plasma Rifle, but it does no harm. It makes no difference what you tell them. These are probably men of the Brotherhood, only with a slight mental disorder. You can steal three more pebbles from the head. After a long argument will give you a stone (Monument Chunk), which temporarily increases some characteristics when eaten. Starts to argue with you about the fact that you are not Chosen One. To leave, break the Water Chip in the computer (1000 XP). In the armory lies a pile of junk and … Solar Scorcher on the floor.
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Once you enter the portal, you will get to Vault 13 from Fallout 1. Inside you’ll find some old acquaintances from the first part and … Dogmeat! Approach him wearing Vault Dweller’s clothes and Dogmeat can join you… “Cafe of Broken Dreams.” It looks like a little piece of the Hub from Fallout 1, but then you realize that something is missing and something is superfluous. You immediately get a large dose of radiation. There are a dozen golden geckos grazing in the field. You find yourself in a field filled with acid and littered with barrels. If you answer the third question correctly, the keeper will simply leave and you will gain 5000 XP. If you answer the third question with a question, the keeper will burst and leave him with Bridgekeeper’s robe. When you try to attack it (400 HP) will appear exploding brahmins. You have to answer the keeper’s three questions. The most unpleasant thing is that before they explode, they try to get closer.īridge of Death. Kill it hard and long, at least it doesn’t attack itself.īrahmins who explode when they see you. Hurry and run away from this place, or if it gets attached to you, you’ll become Cursed and Luck will drop to 2 – everything will fall out of hand. In the pile of corpses you will find a doggy bad luck.